Class Description
Step into the world of Technomancery, where technology and creativity merge. In this immersive, hands-on course, students explore virtual reality and 3D Printing. Participants will experiment with cutting-edge tools and develop foundational skills in emerging tech, all while imagining the possibilities of the future.
Learning Objectives: in this class, students will learn about
- How to choose and use the appropriate digital tool—Nomad Sculpt, ShapeLab, Tinkercad, OnShape or FreeCAD—based on the design task at hand;
- How to apply software to create functional or expressive digital prototypes ready for 3D printing, visualization, or physical computing;
- Experimenting with both organic sculpting and CAD-based modeling tools to design and create two custom 3D print-ready objects:
- one using freeform techniques (e.g., Nomad Sculpt or ShapeLab) and
- one using precise, parametric modeling (e.g., Tinkercad, FreeCAD or OnShape)—demonstrating an understanding of form, function, and printability;
- The art of the peer critique and give peer critiques on the progress of student work;
- Opportunities and potential resources on career pathways;
- How to distribute, exhibit, and promote artwork for a variety of audiences.
Equipment
- iPads
- PC
- VR headsets
- 3D printers (Bambu Labs, Resin Printer, Ender3)
Software
- Nomad Sculpt
- ShapeLab
- Tinkercad
- OnShape
- FreeCAD
Deliverables: Students and Class Projects
- Two custom 3D-printed objects:
- An Organic Sculpt – A freeform, artistic model made using tools like Nomad Sculpt or ShapeLab
- A CAD-Based Print – A precise, functional design made using Tinkercad, Onshape, or FreeCAD
