This class is designed to lead beginner students through the game pipeline of creating 3D props. Utilizing design principles, students will model and texture a 3D object that will then be rendered out in a 3D space for presentation. Students will be encouraged to push the story elements of their design to truly create a compelling prop that could be found in games, animation, or VR. Your imagination is the limit in 3D!
In this 8 week class, students will
- Have a basic understanding of the Maya interface in regard to modeling/rendering
- Understand/ implement proper 3D modeling techniques, taking into account poly count and typology rules
- Learn the function of texture maps in regard to the Occlusion, Roughness, Metallic workflow
- Understand/ implement texture baking, painting, and procedural textures using Substance Painter
- Understand basic lighting principles and how to properly render out images using industry software
- Have a better understanding of the animation industry and all its applications (ie. what you can do with a career in 3D art, not just games)
- Learn the basic responsibilities of a 3D generalist versus specialist and the game/animation pipeline